JunkForts Skins List
All known skins from jf_weaponskins.
| SkinID | Weapon | Skin | Gun Skin Name | Rarity | Variant | Alternate Names | s&box Material | Skin Cases |
|---|---|---|---|---|---|---|---|---|
| 1 |
MP5K
w_mp5k
|
Peepers | mp5k_peepers | Common | A / Eyes | Watchful; All Eyes; Stare Down; Eyebiter | Not assigned | Graveyard Case 60.00% / w60.0000, Oddball Case 20.00% / w20.0000 |
| 2 |
MP5K
w_mp5k
|
Venomleaf | mp5k_venomleaf | Uncommon | B / Green toxic pattern | Toxic Canopy; Green Reign; Viper Brush; Acid Vine | Not assigned | Canopy Cache 12.00% / w12.0000, Predator Pack 13.33% / w12.0000 |
| 3 |
MP5K
w_mp5k
|
Checkmate | mp5k_checkmate | Common | C / Checkers | Harlequin Grid; Blackjack; Crosscheck; Monodrome | Not assigned | Black & White Case 12.50% / w12.0000, JunkForts Launch Case 16.90% / w15.0000, Static Signal Case 12.66% / w12.0000 |
| 4 |
MP5K
w_mp5k
|
Turbo Vice | mp5k_turbovice | Common | D / Teal neon stripes | Night Current; Neon Fang; Vice Circuit; Electric Jungle | Not assigned | Deepwater Case 20.00% / w20.0000, Neon District Case 60.00% / w60.0000 |
| 5 |
Mac10
w_mac10
|
Ivory Silence | mac10_ivorysilence | Epic | A / Ivory suppressed | Pale Ghost; Bone Quiet; Sand Whisper; Blank Slate | Not assigned | Canopy Cache 2.00% / w2.0000, Dune Runner Case 4.44% / w4.0000, Winter Lockbox 2.25% / w2.0000 |
| 6 |
Mac10
w_mac10
|
Sunstreak | mac10_sunstreak | Common | B / Orange heat streaks | Ember Flash; Heatline; Fireband; Solar Flare | Not assigned | Heatwave Case 30.00% / w30.0000, World Tour Case 27.78% / w20.0000 |
| 7 |
Mac10
w_mac10
|
Barcode | mac10_barcode | Common | C / Black-white stripes | Crosswalk; Mono Stripe; Black Ribbon; Zebra Cut | Not assigned | Black & White Case 12.50% / w12.0000, Static Signal Case 12.66% / w12.0000 |
| 8 |
Mac10
w_mac10
|
Holo Fever | mac10_holofever | Uncommon | D / Rainbow holo dots | Disco Static; Spectrum Rush; Party Grid; Neon Fever | Not assigned | Neon District Case 6.00% / w6.0000, Oddball Case 24.00% / w24.0000 |
| 9 |
Mac10
w_mac10
|
Blue Shift | mac10_blueshift | Common | E / Blue angular pattern | Cyan Drift; Ice Vector; Hydroline; Electric Tide | Not assigned | Deepwater Case 20.00% / w20.0000, JunkForts Launch Case 16.90% / w15.0000 |
| 10 |
AWP
w_awp
|
Harlequin | awp_harlequin | Rare | A / Checker harlequin | Checkmate; Ivory Jester; Monodrome; Black Parade | Not assigned | Black & White Case 10.42% / w10.0000, Static Signal Case 10.55% / w10.0000 |
| 11 |
AWP
w_awp
|
Toxic Squeeze | awp_toxicsqueeze | Legendary | B / Lime orange toxic cartoon | Limewire; Radioactive Peel; Citrus Venom; Hazard Juice | Not assigned | Heatwave Case 0.62% / w0.6250, Predator Pack 0.35% / w0.3125 |
| 12 |
AWP
w_awp
|
Acid Pop | awp_acidpop | Legendary | C / Purple acid pattern | Purple Haze; Slimewave; Toxic Bloom; Night Ooze | Not assigned | Graveyard Case 0.62% / w0.6250, Oddball Case 1.25% / w1.2500 |
| 13 |
AWP
w_awp
|
Sea Shatter | awp_seashatter | Epic | D / Teal white shattered pattern | Reef Break; Tidal Mosaic; Fracture Foam; Coastal Static | Not assigned | Deepwater Case 4.00% / w4.0000, JunkForts Launch Case 2.25% / w2.0000, Winter Lockbox 2.25% / w2.0000 |
| 14 |
AWP
w_awp
|
Voltage Fade | awp_voltagefade | Legendary | E / Cyan magenta neon | Neon Rift; Ultraviolet Drift; Pulse Crash; Chromaflux | Not assigned | Heavy Hitters Case 0.62% / w0.2500, Neon District Case 1.25% / w1.2500 |
| 15 |
Tec9
w_tec9
|
Monochrome Fang | tec9_monochromefang | Common | A / Black-white striped | Zebra Strike; Ivory Slash; Black Ribbon; Split Tone | Not assigned | Black & White Case 12.50% / w12.0000, Predator Pack 66.67% / w60.0000, Static Signal Case 12.66% / w12.0000, Winter Lockbox 22.54% / w20.0000 |
| 16 |
Tec9
w_tec9
|
Neon Vandal | tec9_neonvandal | Uncommon | B / Pink purple teal neon | Vice City; Pink Voltage; Plasma Pop; Ultraviolet | Not assigned | JunkForts Launch Case 9.01% / w8.0000, Neon District Case 6.00% / w6.0000 |
| 17 |
Tec9
w_tec9
|
Hazard Idol | tec9_hazardidol | Uncommon | C / Yellow orange skull hazard | Skull Warning; Toxic Relic; Yellow Reaper; Danger Mark | Not assigned | Cartel Cache 12.50% / w12.0000, Graveyard Case 12.00% / w12.0000 |
| 18 |
Tec9
w_tec9
|
Carnival Cut | tec9_carnivalcut | Common | D / Teal red carnival pattern | Festive Static; Diamond Rush; Painted Jester; Holiday Riot | Not assigned | Canopy Cache 20.00% / w20.0000, Oddball Case 20.00% / w20.0000 |
| 19 |
Tec9
w_tec9
|
Prism Pulse | tec9_prismpulse | Uncommon | E / Purple blue rainbow prism | Spectrum Drift; Iridescent; Color Shift; Chromaflux | Not assigned | Deepwater Case 8.00% / w8.0000 |
| 20 |
Desert Eagle
w_desert_eagle
|
Midas Verdict | deserteagle_midasverdict | Legendary | Golden DEagle | Gold Judgment; Royal Chamber; Bullion Bite; Golden Recoil | Not assigned | Cartel Cache 0.43% / w0.4167, Dune Runner Case 0.46% / w0.4167, World Tour Case 0.58% / w0.4167 |
| 21 |
Desert Eagle
w_desert_eagle
|
Crimson Specter | deserteagle_crimsonspecter | Rare | Camo / Red Skull DEagle | Red Skull Signal; Skullmark; Gray Reaper; Camo Wraith | Not assigned | Graveyard Case 5.00% / w5.0000 |
| 22 |
Desert Eagle
w_desert_eagle
|
Blackscale Inferno | deserteagle_blackscaleinferno | Legendary | Red & Black Dragon DEagle | Dragon Vein; Ember Drake; Redscale; Infernal Scale | Not assigned | Heatwave Case 0.62% / w0.6250, Heavy Hitters Case 0.62% / w0.2500, Predator Pack 0.35% / w0.3125 |
| 23 |
Glock17
w_glock17
|
Bullion Compact | glock22_bullioncompact | Legendary | Golden Glock | Pocket Gold; Brass Crown; Golden Standard; Midas Sidearm | Not assigned | Predator Pack 0.35% / w0.3125 |
| 24 |
Glock17
w_glock17
|
Emberlink | glock22_emberlink | Common | Fire Chain Glock | Chainfire; Iron Chain; Furnace Link; Burnt Link | Not assigned | Cartel Cache 31.25% / w30.0000, Heatwave Case 30.00% / w30.0000, JunkForts Launch Case 16.90% / w15.0000 |
| 25 |
Glock17
w_glock17
|
Coldburn | glock22_coldburn | Uncommon | Blue Flame Glock | Azure Flame; Blue Heat; Frostfire; Icebrand | Not assigned | Deepwater Case 8.00% / w8.0000, Neon District Case 6.00% / w6.0000, Winter Lockbox 9.01% / w8.0000 |
| 26 |
357 Magnum
w_357_magnum
|
Gold Rush | 357_goldrush | Legendary | Gold 357 | Prospector; Golden Draw; High Noon Gold; Bullion Wheel | Not assigned | Heavy Hitters Case 0.62% / w0.2500, Predator Pack 0.35% / w0.3125 |
| 27 |
357 Magnum
w_357_magnum
|
Walnut Warrant | 357_walnutwarrant | Common | Unknown / Wood 357 | Timber Stamp; Paper Trail; Brown Ledger; Office Revolver | Not assigned | Cartel Cache 31.25% / w30.0000, Dune Runner Case 33.33% / w30.0000 |
| 28 |
357 Magnum
w_357_magnum
|
Ranger Issue | 357_rangerissue | Common | Forest Green 357 | Moss Chamber; Forest Marshal; Green Badge; Woodland Deputy | Not assigned | Canopy Cache 20.00% / w20.0000, World Tour Case 27.78% / w20.0000 |
| 29 |
500 Magnum
w_500_magnum
|
Bullion Breaker | 500_bullionbreaker | Legendary | Gold 500 | Golden Hammer; Vault Breaker; Heavy Gold; Midas Cannon | Not assigned | Canopy Cache 1.25% / w1.2500, Dune Runner Case 0.46% / w0.4167, Heavy Hitters Case 0.62% / w0.2500 |
| 30 |
500 Magnum
w_500_magnum
|
Blizzard Code | 500_blizzardcode | Common | Winter / Digital Camo 500 | Snowgrid; Frozen Signal; Ice Pattern; White Static | Not assigned | Black & White Case 12.50% / w12.0000, Deepwater Case 20.00% / w20.0000, Static Signal Case 12.66% / w12.0000, Winter Lockbox 22.54% / w20.0000 |
| 31 |
500 Magnum
w_500_magnum
|
Blood Oath | 500_bloodoath | Rare | Skull & Bones Bloodline 500 | Bone Ritual; Red Remains; Skullbound; Crimson Bones | Not assigned | Cartel Cache 5.21% / w5.0000, Graveyard Case 5.00% / w5.0000, Heatwave Case 10.00% / w10.0000 |
| 32 |
AK47
w_ak47
|
Vector Shard | ak47_vectorshard | Epic | Geometry | Prism Cut; Angle Strike; Facet Burn; Orange Vector; Shatterform | Not assigned | JunkForts Launch Case 2.25% / w2.0000, Oddball Case 4.00% / w4.0000 |
| 33 |
AK47
w_ak47
|
Lacquer Bloom | ak47_lacquerbloom | Legendary | Hohloma | Firebird Lacquer; Folkfire; Red Ornament; Golden Petal; Painted Relic | Not assigned | Graveyard Case 0.62% / w0.6250, World Tour Case 0.58% / w0.4167 |
| 34 |
AK47
w_ak47
|
Ivory Cartel | ak47_ivorycartel | Legendary | Gold / Cartel | Golden Syndicate; Cartel Pearl; Kingpin Ivory; White Gold; Patron's Cut | Not assigned | Black & White Case 0.65% / w0.6250, Cartel Cache 0.43% / w0.4167, Dune Runner Case 0.46% / w0.4167, Heavy Hitters Case 0.62% / w0.2500 |
| 35 |
M4A1 Carbine
w_m4a1
|
Cold Front | m4a1_coldfront | Uncommon | Winter | Rimefield; Icebound; Snow Static; Frost Ledger | Not assigned | JunkForts Launch Case 9.01% / w8.0000, Winter Lockbox 9.01% / w8.0000 |
| 36 |
M4A1 Carbine
w_m4a1
|
Starsplitter | m4a1_starsplitter | Rare | USA | Bannerfall; Federal Issue; Republic Fade; Liberty Scars | Not assigned | Heavy Hitters Case 25.00% / w10.0000 |
| 37 |
M4A1 Carbine
w_m4a1
|
Bone Orchard | m4a1_boneorchard | Epic | Zombie | Skullrot; Grave Bloom; Carrion Rust; Rotmark | Not assigned | Graveyard Case 2.00% / w2.0000 |
| 38 |
M4A1 Carbine
w_m4a1
|
Reggae Bloom | m4a1_reggaebloom | Rare | Rastafarian / 420 | Kingston Heat; Island Haze; Tricolor Ember; Green Rhythm | Not assigned | Oddball Case 5.00% / w5.0000, World Tour Case 13.89% / w10.0000 |
| 39 |
M4A1 Carbine
w_m4a1
|
Neon Alley | m4a1_neonalley | Epic | Urban | Metro Pulse; Purple District; City Voltage; Night Tag | Not assigned | Neon District Case 4.00% / w4.0000 |
| 40 |
M4A1 Carbine
w_m4a1
|
Sirocco | m4a1_sirocco | Uncommon | Desert | Sand Vein; Drought Mark; Mesa Fade; Khaki Sun | Not assigned | Dune Runner Case 13.33% / w12.0000, Heatwave Case 12.00% / w12.0000 |
| 41 |
M4A1 Carbine
w_m4a1
|
Cipher Grid | m4a1_ciphergrid | Uncommon | Digital Camo | Bitcrush; Gray Cache; Fragment Fade; Screen Noise | Not assigned | Black & White Case 12.50% / w12.0000, Static Signal Case 12.66% / w12.0000 |
| 42 |
M4A1 Carbine
w_m4a1
|
Rainshadow | m4a1_rainshadow | Uncommon | Jungle | Moss Runner; Greenbelt; Leaf Line; Forest Drift | Not assigned | Canopy Cache 12.00% / w12.0000 |
| 43 |
M4A1 Carbine
w_m4a1
|
Gilded Glyph | m4a1_gildedglyph | Legendary | Aztec Gold | Sun Relic; Temple Gold; Golden Codex; Obsidian Crown | Not assigned | Cartel Cache 0.43% / w0.4167, Deepwater Case 1.25% / w1.2500 |
| 44 |
ACR
w_acr
|
Verdant Ambush | acr_verdantambush | Uncommon | Jungle | Moss Veil; Green Reign; Rainline; Deep Canopy | Not assigned | JunkForts Launch Case 9.01% / w8.0000 |
| 45 |
ACR
w_acr
|
Dune Strider | acr_dunestrider | Uncommon | Desert | Khaki Mirage; Sand Varnish; Dry Drift; Dune Worn | Not assigned | Dune Runner Case 13.33% / w12.0000 |
| 46 |
ACR
w_acr
|
Pixel Shroud | acr_pixelshroud | Uncommon | Digital Camo | Gray Protocol; Fragment Grid; Static Mesh; Concrete Signal | Not assigned | Black & White Case 12.50% / w12.0000, Static Signal Case 12.66% / w12.0000 |
| 47 |
ACR
w_acr
|
Bengal Burn | acr_bengalburn | Epic | Tiger | Tigerclaw; Ember Stripes; Orange Fang; Stripefire | Not assigned | Heatwave Case 4.00% / w4.0000, Heavy Hitters Case 10.00% / w4.0000, Predator Pack 4.44% / w4.0000 |
| 48 |
ACR
w_acr
|
Nocturne | acr_nocturne | Rare | Bat | Night Wing; Black Lantern; Yellow Wing; Cave Flash | Not assigned | Cartel Cache 5.21% / w5.0000, Neon District Case 10.00% / w10.0000, Oddball Case 5.00% / w5.0000 |
| 49 |
ACR
w_acr
|
Royal Standard | acr_royalstandard | Legendary | British | Union Clash; Redcoat Fade; Crown Stripe; Britannia | Not assigned | Black & White Case 0.65% / w0.6250, World Tour Case 0.58% / w0.4167 |
| 50 |
ACR
w_acr
|
Viper Coil | acr_vipercoil | Rare | Snake | Serpent Scale; Venom Track; Green Fang; Pit Viper | Not assigned | Canopy Cache 10.00% / w10.0000, Deepwater Case 10.00% / w10.0000 |
| 51 |
ACR
w_acr
|
Frostbite | acr_frostbite | Uncommon | Winter | Glacier Code; Ice Veil; Cold Pattern; Frozen Plate | Not assigned | Winter Lockbox 9.01% / w8.0000 |
| 52 |
SPAS 12
w_spas12
|
Dustline | spas12_dustline | Common | Desert Camo | Sandstone; Desert Plain; Faded Khaki; Dune Patrol; Dry Season | Not assigned | Dune Runner Case 33.33% / w30.0000, JunkForts Launch Case 16.90% / w15.0000 |
| 53 |
SPAS 12
w_spas12
|
Old Glory | spas12_oldglory | Epic | USA | Liberty Stripe; Patriot Fade; Star-Spangled; Freedom Worn; Union Steel | Not assigned | Canopy Cache 2.00% / w2.0000 |
| 54 |
SPAS 12
w_spas12
|
Urban Static | spas12_urbanstatic | Common | Digital Camo | Pixel Dust; Gray Signal; Static Field; Digital Frost; Concrete Pixel | Not assigned | Black & White Case 12.50% / w12.0000, Static Signal Case 12.66% / w12.0000 |
| 55 |
SPAS 12
w_spas12
|
Dead Signal | spas12_deadsignal | Uncommon | Zombie | Biohazard Orange; Outbreak; Grave Warning; Rotten Chrome; Dead Zone | Not assigned | Graveyard Case 12.00% / w12.0000, Heatwave Case 12.00% / w12.0000 |
| 56 |
SPAS 12
w_spas12
|
Emerald Riot | spas12_emeraldriot | Common | Irish | Clover Burn; Greenline; Lucky Strike; Shamrock Static; Emerald Patch | Not assigned | Oddball Case 20.00% / w20.0000, World Tour Case 27.78% / w20.0000 |
| 57 |
SPAS 12
w_spas12
|
Canopy Shadow | spas12_canopyshadow | Common | Jungle | Jungle Fade; Green Standard; Rainforest; Deep Cover; Vineguard | Not assigned | Canopy Cache 20.00% / w20.0000 |
| 58 |
SPAS 12
w_spas12
|
Abyss Current | spas12_abysscurrent | Uncommon | Alien | Xeno Tide; Deepwater; Blue Infection; Alien Wake; Voidscale | Not assigned | Deepwater Case 8.00% / w8.0000 |
| 59 |
SPAS 12
w_spas12
|
Arctic Ghost | spas12_arcticghost | Common | Winter | Whiteout; Frostline; Polar Static; Snowblind; Ice Worn | Not assigned | Winter Lockbox 22.54% / w20.0000 |
| 60 |
SPAS 12
w_spas12
|
Wildcat | spas12_wildcat | Uncommon | Leopard | Predator Print; Feral Pattern; Leopard Rust; Spotted Steel; Catstrike | Not assigned | Cartel Cache 12.50% / w12.0000, Heavy Hitters Case 60.00% / w24.0000, Predator Pack 13.33% / w12.0000 |
| 61 |
SPAS 12
w_spas12
|
Spray Riot | spas12_sprayriot | Uncommon | Street Graffiti | Colorbomb; Neon Collision; Street Static; Paint Rush; Tagstorm | Not assigned | Neon District Case 6.00% / w6.0000 |
| 672 |
Combat Knife
w_combatknife
|
Flame Temper | combatknife_flametemper | Special | Firebrand | ItemId: w_combatknife_flametemper | importedmodels/gunmaterialexports/combatknife/combatknife_flametemper/combatknife_flametemper.vmat | Heatwave Case 0.75% / w0.7500 |
| 673 |
Combat Knife
w_combatknife
|
Valkyrie Gold | combatknife_valkyriegold | Special | Valhalla | ItemId: w_combatknife_valkyriegold | importedmodels/gunmaterialexports/combatknife/combatknife_valkyriegold/combatknife_valkyriegold.vmat | Cartel Cache 0.78% / w0.7500 |
| 674 |
Combat Knife
w_combatknife
|
Redline Operator | combatknife_redlineoperator | Special | Spec Ops | ItemId: w_combatknife_redlineoperator | importedmodels/gunmaterialexports/combatknife/combatknife_redlineoperator/combatknife_redlineoperator.vmat | Static Signal Case 0.79% / w0.7500 |
| 675 |
Combat Knife
w_combatknife
|
Aurora Fade | combatknife_aurorafade | Special | Chroma Fade | ItemId: w_combatknife_aurorafade | importedmodels/gunmaterialexports/combatknife/combatknife_aurorafade/combatknife_aurorafade.vmat | Deepwater Case 0.75% / w0.7500, Neon District Case 0.75% / w0.7500 |
| 676 |
Combat Knife
w_combatknife
|
Spectre | combatknife_spectre | Special | Camo | ItemId: w_combatknife_spectre | importedmodels/gunmaterialexports/combatknife/combatknife_spectre/combatknife_spectre.vmat | Black & White Case 0.78% / w0.7500, Winter Lockbox 0.85% / w0.7500 |
| 677 |
Combat Knife
w_combatknife
|
Sweet Tooth | combatknife_sweettooth | Special | Happy Cupcake | ItemId: w_combatknife_sweettooth | importedmodels/gunmaterialexports/combatknife/combatknife_sweettooth/combatknife_sweettooth.vmat | Oddball Case 0.75% / w0.7500 |
| 678 |
Combat Knife
w_combatknife
|
Field Issue | combatknife_fieldissue | Special | Green Army | ItemId: w_combatknife_fieldissue | importedmodels/gunmaterialexports/combatknife/combatknife_fieldissue/combatknife_fieldissue.vmat | Canopy Cache 0.75% / w0.7500, JunkForts Launch Case 0.85% / w0.7500 |
| 679 |
Combat Knife
w_combatknife
|
Relic Edge | combatknife_relicedge | Special | Damasco | ItemId: w_combatknife_relicedge | importedmodels/gunmaterialexports/combatknife/combatknife_relicedge/combatknife_relicedge.vmat | Dune Runner Case 0.83% / w0.7500, World Tour Case 1.04% / w0.7500 |
| 680 |
Combat Knife
w_combatknife
|
Clawmark | combatknife_clawmark | Special | Tiger | ItemId: w_combatknife_clawmark | importedmodels/gunmaterialexports/combatknife/combatknife_clawmark/combatknife_clawmark.vmat | Predator Pack 0.83% / w0.7500 |
| 681 |
Combat Knife
w_combatknife
|
Green Reaper | combatknife_greenreaper | Special | Green Skulls | ItemId: w_combatknife_greenreaper | importedmodels/gunmaterialexports/combatknife/combatknife_greenreaper/combatknife_greenreaper.vmat | Graveyard Case 0.75% / w0.7500 |
| 682 |
Combat Knife
w_combatknife
|
First Blood | combatknife_firstblood | Special | Rambo Blood | ItemId: w_combatknife_firstblood | importedmodels/gunmaterialexports/combatknife/combatknife_firstblood/combatknife_firstblood.vmat | Heavy Hitters Case 1.88% / w0.7500 |
| 683 |
ACR
w_acr
|
Warning | acr_warning | Epic | Zombie | Outbreak; Grave Warning; Rotten Signal; Dead Zone | importedmodels/gunmaterialexports/acr/acr_warning/acr_warning.vmat | Graveyard Case 2.00% / w2.0000 |